The Booster Antidiminisher is a module of the Boosting locomotion; it provides a particular functionality for its parent Booster. If it is disabled or removed, then the relevant boosting functionality will behave as by default. Most modules can optionally affect change globally (for both hands' Boosters). Booster modules can also depend upon conditions specified by their dependencies settings.
The Antidiminisher module follows the premise of the Diminisher, only it pulls the player toward the recognized raycasting position, instead. Antidiminishing recognizes the "Booster Antidiminishor" layer. The Antidiminishor Cube prefab provides an example object to which the player can antidiminish (pull) themselves using the boosting locomotion.