The Booster Aesthetics Set Cycler is a module of the Boosting locomotion; it provides a particular functionality for its parent Booster. If it is disabled or removed, then the relevant boosting functionality will behave as by default. Most modules can optionally affect change globally (for both hands' Boosters). Booster modules can also depend upon conditions specified by their dependencies settings.
The Aesthetics Set Cycler will cycle the Booster's set of aesthetics through the specified array of aesthetics objects. These are intended to be those objects on the Booster which are aesthetically relevant, such as particles, audio, lights, etc. Change the object references in the arrays to change what aesthetics objects are cycled.