Utility scripts offer interpolation curves, hierarchy controls, collision rules, math extensions, camera-tracking, procedural generation functions, common rigidbody operations, and various modality enums.
Controls the kinematicity of the attached rigidbody according to a dependencies setting.
Slows the velocity of an attached rigidbody by a set speed, so long as a dependencies setting is met.
Updates an object to always face the player camera.
Enumerates interpolation curves and provides methods for using them. For example: linear, quadratic, sine, smooth, and smoother.