The Jumping locomotion is a hand locomotion; a Jumper can be enabled on each hand of the player via locomotions cycling. As with any other hand locomotion, this must be done for each hand for which you want its locomotion to become active.
Jumping applies an upward force to the player. The force amount can be tweaked, and also changed to replace current velocity instead of add to it. You can adjust the cooldown between each jump.
Midair jumping can be enabled to allow "double jumping", "triple jumping", and so on. Midair jumping can optionally be limited to a number of charges that refresh only upon contact with terrain. This can be resource-driven using powerups.